Basically this is just an attempt to correct what was once my old sunny day team to be more fitting for current metagame. I came back recently after a long break and was like whoa wtf my team's not doing so well anymore. It's highly unlikely I'll take it once complete/ if complete and play nonstop; it's just nice to know you have a decently bulit team you can play from time to time if for some reason you feel up to playing.
Anyways before any suggestions, I do have some criteria I'd like to keep for this team. Must be at least half UU/Nu. Must keep Exeggutor and Jumpluff. Other than that it's free play I guess.
Mohandas (Uxie) @ Light Clay
Ability: Levitate
EV Spread: 252 hp/ 180 defense/ 76 speed
Impish Nature
- Reflect
- Stealth Rock
- Sunny Day
- Uturn
George (Infernape) @ Life Orb
Ability: Blaze
EV Spread: 4 hp/ 252 attack/ 252 speed
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- Uturn
Brett Favre (Dusknoir) @ Leftovers
Ability: Pressure
EV Spread: 252 hp/ 28 attack/ 228 defense
Impish Nature
- Earthquake
- Pain Split
- Sunny Day
- WilloWisp
Pesto (Exeggutor) @ Life Orb *shiny for golden goodness*
Ability: Chlorophyll
EV Spread: 4 defense/ 252 speed/ 252 special attack
Modest Nature
- HP Fire
- Psychic
- Solarbeam
- Sunny Day
ManningFace (Heatran) @ Choice Scarf
Ability: Flashfire
EV Spread: 252 speed/ 252 special attack/ 4 special defense
Naive Nature
- Earth Power
- Explosion
- HP Ice
- Overheat
Pillow (Jumpluff) @ Leftovers *shiny for pink awesomeness*
Ability: Chlorophyll
EV Spread: 4 defense, 252 speed, 252 special defense
Jolly Nature
- Leech Seed
- Sleep Powder
- Substitute
- Uturn
Basically an attempt at a decently offensive but adaptable sunny day team. A couple different mini-strategies can be used throughout the course of the battle. There's always just the plain sunny day and sweeping with exeggutor/heatran, then there's infernape for late game sweeps. But there's also a little element of stall with stealth rock in place, a couple will-o-wisps in place and subseeding jumpluff. Jumpluff also fills a nice niche role. If I encounter a wall/type in which my sweepers can't ohko or 2hko, or if I encounter offensive threats that would outspeed and ruin my 2 bulk pokemon, I'd send jumpluff to force a switch or annoy away with subseed. With 3 pokemon on the team knowing Uturn, predicting becomes a bit less of a pain, while still keeping an offensive pace for your team. Uxie is nice for setting up stealth rock/sunny day/reflect and is just a general bulk pokemon for taking hits when needed. Dusknoir plays the same role as well. Heatran also doubles as a good revenge killer.
It's a decent team but probably wouldn't stand a chance against well put-together teams with all of the top of the top OU pokemanz, but it won't go down without a fight.
I'm still debating rather Heatran should stay with his choice scarf build or if he should focus more on sleeptalking strategies while behind the buffer of reflect.
For those who like all OU teams/teams with more buff, Cresselia in place of Uxie provides better bulk and recovery (also countering dragons rather well), while Breloom could possibly replace Jumpluff (although 700 speed jumpluff is a novelty). Sadly Exeggutor doesn't really have a replacement when considering he gets majorly buffed from sunny day-- and this is a sunny day team. However Tangrowth can also be considered an option to replace either jumpluff/exeggutor for those looking to want more buff.
I guess the main concerns here are possible dragon types and tyranitars.