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CrossDragon

0 +0

Apr 24 '09

So out of boredom, I decided to pick up pokemon again, like 2 days ago. After reaching the rating I wanted on Ladder, I am now relieving this team. And being the lazy bastard I am, I didn't bother putting in pictures. Just imagine they are there.



Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Yawn
- Thunder Wave
- Psychic

Originally Jirachi was used as a lead, but I suffered from a massive Mixed/NP/SD, hell any sort of Infernape weak. So Uxie was used instead. It works pretty well against the top most common leads. This is how it works:

- Metagross: Stealth Rock immediatly, as some people tend to use Explosion right away. If they SR as well, I proceed to Yawn and force them into a dilenma of whether to keep Metagross asleep/switch out or explode. If they switch, I Thunder Wave usually crippling something like TTar or Scizor.

- Swampert: Yawn -> Stealth Rock then switch over to Celebi. Swampert leads are fairly easy to handle.

- Infernape: Take the Fake Out, then Stealth Rock. Then Yawn and Psychic whatever switches in.

- Jirachi: Yawn -> Stealth Rock then switch to Celebi.

Celebi works in tandum with Uxie, being able to slowly whittle away my opponents pokemon's health slowly. I tend to save Uxie for mid-game to late game as that's when most people bring out there Infernapes. Hopefully Uxie is in good enough health to handle or at least weaken Infernape allowing my other pokemon to take care of it.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Earth Power
- Toxic
- Hidden Power [Ice]

Heatran's role on this team is to revenge kill. Flamethrower was chosen over Fire Blast for consistency while Earth Power helps nail other Heatrans switching in, and HP Ice helps weaken/kill Latias and Salamence. Toxic is for Vaporeon mainly. Originally a Sub/Toxic set, I found that it relied too much on Uxie/Jirachi's paralyzation for it to work reliably. Usually dying an early death.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP/220 Def/36 Spd/12 SAtk
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Hidden Power [Fire]
- Leech Seed

This is the core of my team, fags all use Latias and shit now, but this thing is god tier. Usually used in tandum with Uxie and Heatran. Switch in on a Slept/Paralyzed pokemon and Leech Seed. Scizors tend to switch in on the Leech Seed and combined with Stealth Rock, that takes away 24-25% of their health, which ensures that HP Fire OHKOs. Otherwise it would 2HKO. HP Fire also deals with other steels fairly well, provided they don't explode in front of Celebi's face. (Metagross, mainly) Recover to stall and whatnot.
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Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Outrage

Originally Gyarados was here, but it was pretty damn useless throughout the matches. And didn't really last too long with the many switch ins to SR. Kingdra works by switching in after one of my pokemon dies, most of the time Heatran. Then it DDs once, outspeed Base 130s and then goes on a rape fest. Resisted only by Empoleon (No one cares about Shedinja) This is sometimes used to clean up Infernapes provided they don't have something like Vaccum Wave or something gay like Mach Punch.
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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Fire Punch
- Earthquake

Surprise Surprise. This team is actually a weather team. (Not a team with Tyranitar with it, fuck you faggots) I can only make weather teams, everything else fails horribly. I don't understand why a weather team has to lead with the Weather starter, that's just like revealing your whole hand in Poker or something. Anywho, Crunch stops Rotom forms, Stone Edge nails Zapdos and Salamence. Fire Punch OHKOs Scizor and steels. Earthquake hits the Ground weaks and shit. TTar rarely has to come out, as half the team my opponent's team is semi-stalled to death by Celebi/Uxie and then whatevers left is cleaned up by Heatran and Kingdra.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

Lucario rarely comes out, if at all. He's appeared in like maybe 5 of my many matches that I've had. And half the time, when he does come out, he usually manages to turn the game around. He's basically my failsafe. No matter how bad I'm losing he can always turn the tide of the battle around. (Yes, he's that great. Just like in Brawl) Jolly was chosen over Adamant to outrun those +speed Rotoms and other Lucarios. Other then that, Standard moveset.
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Rating: 0