Hitmontop (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Rapid Spin
-
Foresight
My lead. Fake Out ruins Focus Sash and gets free damage. Max Attack for damage, and max HP to take hits better. No speed is needed as the only non-priority move is Rapid Spin, which will only be used against things that can't threaten Hitmontop. Foresight prevents spin blocking.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/56 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Explosion
Registeel is my SRer. TWave is nice to slow speedy, frail things down. SToss is used for set damage, as Registeel is pretty weak without any investment. Explosion when it is low on health to take things down, or for use against a threat when the rest of the opponent's team can be handled well by the rest of my team.
Slowking (M) @ Choice Specs
Ability: Own Tempo
EVs: 212 HP/4 Spd/252 SAtk/40 SDef
Calm nature (+SDef, -Atk)
- Trick
- Surf
- Slack Off
- Psychic
SpecsKing hits surprisingly hard. Trick is for when their special wall comes in, usually something like Clefable or Chansey, neither of which enjoy being locked into one move. This also allows this to function as my Trick absorber. Slack Off for some staying power. The HP gives me a Lefties number, as odds are I will be receiving Leftovers. 4 speed to outspeed enemy Slowking, Slowbro, and Steelix, all of which are pretty important to outspeed. Max Special Attack to maximize damage, and the rest goes in Sp.Def with a Calm nature to aide Registeel in absorbing special hits.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Aromatherapy
- Leech Seed
- Rest
- Grass Knot
This is my Cleric, especially for Hitmontop when it spins away TSpikes. Leech Seed allows me to pseudo heal the team members without a recovery move. Rest for more staying power, and Grass Knot over Seed Flare for more PP and better accuracy. Max HP and Max Defense with Bold makes this able to survive a lot of physical hits, IIRC including Explosion from some things, and a Belly Drummed Ice Punch from Poliwrath. 4 speed to beat base 100 speed Pokemon that don't invest any speed.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/24 Def/236 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
The first star of my team, and the primary star. Rapid Spin is run solely for Moltres, and it is worth it. This can do to UU what Ho-oh would do to OU, minus Sacred Fire. You know a Pokemon has to be that good just to run Rapid Spin for it. Most people assume a sweeper set, switching into their physical wall or bulky water as I sub. Then, I can proceed to Pressure, Toxic, Sub Roost stall them. 248 HP gives me an odd number, for worst case scenario. The speed is enough to outspeed things trying to outspeed base 85s and +speed Smeargle.
Muk (F) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP/80 Def/176 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Brick Break
- Poison Jab
- Shadow Sneak
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This can't revenge kill or sweep nearly as well as Raikou, but it does have the benefit of absorbing Toxic (Spikes) and Trick. Shadow Sneak is nice for things like Mismagius. It's pretty bulky on the special side.
Things I need help with:
You tell me.
hax