Shadian Vise
0
+0
Nov 30 '08
FUCK. I was planning to do both quotes in one post, but I messed it up. EDIT:
[QUOTE USER="hebrewhammer" TIME="1228028281"]
Are you taking 360 here, because the game has a 1:1 ratio between day and night stages. It also, like classic sonic games gets harder and harder untill you want to kill someone. The music score is really good in this game along with the fact that the 360 version looks great, controls great, and most of all Sonic is fast. Insanely fast, like his max speed I think is literally the sound barrier in this game. Also the 360 levels are longer, not to mention more day stages, challenges, and full hubs.
Also about the werehog, in the 360 version, goes faster preforms more moves, and looks cooler with better stages.
All in all the 360 version is overall better, but is also identical to the PS3 version minus achievments and xbox live.
[/QUOTE]
I have to admit, I didn't consider the 360 version as a viable option for me. I don't have either a 360 or a PS3. Don't get me wrong, I do want a 360 pretty badly, but financial issues are preventing me from being able to get one, at least in the next few months. I'll probably just hold off on S:U until the point where I can get a 360, then.
[QUOTE USER="repto" TIME="1228039280"]
Curious, what exactly do you expect of Mario? Mario games have never been solely about killing things by jumping on them, but platforming, and in that regard almost all of the titles have managed to outdo the ones before them. Perhaps I'm just being a fanboy here, but Galaxy was one of the best platformers I'd ever played, and not once did it cross my mind that I was just playing the same old shit on a more advanced piece of hardware. I don't see where you're pulling this "overdone" from.
And for what it's worth, Sunshine took Mario to a level naught attempted by any other game, and got overwhelmingly negative reviews from a lot of diehard fans. Also note that other classic series like MegaMan and Sonic know what it feels like to bomb, and they've drastically altered their formulas later in their series. None of the Mario platformers have experienced that kind of failure.[/QUOTE]
Hmm... I don't really know how to explain this one. It's not really anything in particular that I find 'bland' about Mario. It's just... As the series progresses, I find myself wanting to play each installment less and less. Galaxy, for example. I've heard almost nothing but good things about it since release, so I picked it up. For some reason, I found it really boring. I played it enough to get 60 stars and see the "fake" ending, but that was it. Maybe it was the fact that there was nothing to do in the hub world, or maybe it had something to do with the frustrating controls when walking around a small planet.
Sunshine, on the other hand, I thought was fantastic. It was needlessly difficult and frustrating on some of the Shine Sprites, but it introduced a mechanic that, in my opinion, rather than made the simple jumps easier, actually made it so you could explore more and achieve new heights.
But then there was NSMB. I didn't like the game at all. That was definitely a rehash of older Mario games. It introduced almost nothing new, and I just felt like I was playing an older game for the umpteenth time. I don't know how to explain it. I just like Mario less and less as time goes on.