Haha, sorry. Then again, you really are a Ghost, I didn't think anyone was on at the time I typed up that post. o_0
I'll bring back that part of the post here. FYI, for anyone who feels totally wrong footed here, I was remarking on the fact whether Pokemon games (in the current RPG series) could implement the difficulty system, obviously ignoring the system execution and programming that would be involved.
IE; Easy is standardized is the expected playing level of the current storyline (in Diamond/Pearl; ergo, in Platinum, so far, I found it to be somewhat more challenging). Then executing the Normal difficulty would bring around better team execution by the AI (example being that they'll use the evolved forms more frequently as the player succeeds Gyms, obtaining more badges), not to mention the Wild Pokemon actually being higher levels and frequently in evolved forms in the later part of the game. Hard is obvious here, just about a standard higher than Normal in terms of matchups in types, teams, and Trainers/Elite Four/Gym Leaders, Wild Pokemon, etc.
Not completely necessarily like that, Slowflake. I mean, realistically you have to balance the Pokemon in question in relation to its level, unless the game assumes the AI Trainer breeds, in which case might be a fair point to discuss on whether it is viable in the difficulty system.
On the other hand, I agree. Knowing what programming entails somewhat as I'm going to major in that field, I can't be surprised at the standards so far we see in the current generation/past generation AI.
And yeah, finally got some ideas pin down there. Spent most of my day yesterday (Friday) thinking, aside from playing Platinum.