Competitive Terminology Glossary
ADV - The Pokemon generation encompassing versions Ruby, Sapphire, Emerald, FireRed, and LeafGreen, along with the Pokemon from [term=RBY]RBY[/term] and [term=GSC]GSC[/term].
AT - An abbreviation of the ability [ability=Arena_Trap]ArenaTrap[/ability]. Could also stand for the moves [move=Aqua_Tail]AquaTail[/move], [move=Arm_Thrust]Arm Thrust[/move] or [move=Aromatherapy]Aromatherapy[/move].
Atk - This refers to [term=Attack]Attack[/term]
Attack - The physical damage-dealing potential of a Pokemon. The higher the Attack, the higher the Pokemon's ability to deal physical damage.
Badly Poisoned - This is the Pokemon status that causes the afflicted Pokemon to take increasing damage each turn. The damage done over n terms can be written as floor(n/16) of the afflicted Pokemon's health, where "floor" is a mathematical operation rounding down the value in parentheses. This status condition is caused by the moves [move=Toxic]Toxic[/move] and [move=Toxic_Spikes]Toxic Spikes[/move].
Boah - A wall-breaking [pokemon=Tyranitar]Tyranitar[/pokemon] set thatutilizes [move=Substitute]Substitute[/move] and [move=Focus_Punch]FocusPunch[/move] for [pokemon=Blissey]Blissey[/pokemon] and [move=Thunderbolt]Thunderbolt[/move] for [pokemon=Skarmory]Skarmory[/pokemon].
BoltBeam - The use of the moves [move=Thunderbolt]Thunderbolt[/move] and [move=Ice_Beam]Ice Beam[/move]. Together, they deal at neutral or [term=Super_Effective]Super Effective[/term] damage to all Pokemon except for [pokemon=Magnezone]Magnezone[/pokemon], [pokemon=Lanturn]Lanturn[/pokemon] (with [ability=Volt_Absorb]Volt Absorb[/ability]), and [pokemon=Shedinja]Shedinja[/pokemon] (with [ability=Wonderguard]Wonderguard[/ability]). Common BoltBeamers include [pokemon=Starmie]Starmie[/pokemon] and [pokemon=Mesprit]Mesprit[/pokemon].
BU - This refers to the move [move=Bulk_Up]Bulk Up[/move].
Bulky - This refers to a Pokemon possessing a high capacity for taking damage, whether on the [term=Physical]Physical[/term] or [term=Special]Special[/term] sides, or possibly even both.
Burn - This is the Pokemon status that reduces physical damage dealt by the afflicted Pokemon by 50%, and also hurts the Pokemon for 1/8 of its max HP rounded down each turn. Fire types cannot be Burned. Burn is caused by these [movelist=Burn_Moves]Burn moves[/movelist].
CB***** - A Pokemon which uses [item=Choice_Band]Choice Band[/item] as an item. The second half of the Pokemon's name is used where the asterisks are, for example, CBDos ([pokemon=Gyarados]Gyarados[/pokemon]), and CBCross ([pokemon=Heracross]Heracross[/pokemon].)
CC - This refers to the move [move=Close_Combat]Close Combat[/move] or the move [move=Cross_Chop]Cross Chop[/move].
Cleric - A Pokemon that heals the status of the team using either [move=Aromatherapy]Aromatherapy[/move] or [move=Heal_Bell]Heal Bell[/move].
CM - This refers to the move [move=Calm_Mind]Calm Mind[/move].
Confusion - This is the Pokemon status that causes the afflicted Pokemon to have a 50% chance of hitting itself each turn that it is Confused. The self-inflicted damage is [term=Physical]Physical[/term]. Confusion wears off when the afflicted Pokemon switches out
Note:
Still needs confirmation on the chances of confusion wearing off and the parameters determining the self damage
DD - This refers to the move [move=Dragon_Dance]Dragon Dance[/move].
Def - This refers to [term=Defense]Defense[/term].
Defense- The physical damage-taking potential of a Pokemon. The higher the Defense, the higher the Pokemon's ability to take physical attacks.
DP - The Pokemon generation encompassing versions Diamond and Pearl, along with the Pokemon from [term=RBY]RBY[/term], [term=GSC]GSC[/term], and [term=ADV]ADV[/term].
EdgeQuake- The use of the moves [move=Stone_Edge]Stone Edge[/move] and [move=Earthquake]Earthquake[/move]. Like [term=BoltBeam]BoltBeam[/term], they deal neutral or [term=Super_Effective]Super Effective[/term] damage to all Pokemon but [pokemon=Breloom]Breloom[/pokemon], [pokemon=Claydol]Claydol[/pokemon] (with its ability [ability=Levitate]Levitate[/ability], [pokemon=Flygon]Flygon[/pokemon] (Levitate), [pokemon=Bronzong]Bronzong[/pokemon] (Levitate), and [pokemon=Torterra]Torterra[/pokemon]. Common EdgeQuakers include [pokemon=Rhyperior]Rhyperior[/pokemon], [pokemon=Tyranitar]Tyranitar[/pokemon] and [pokemon=Gyarados]Gyarados[/pokemon].
Egg Move - A move a Pokemon can inherit through breeding. In order for a bred Pokemon to learn this move, a father knowing the move must breed with a mother in the same egg group of the desired Pokemon's species.
EQ - This refers to the move [move=Earthquake]Earthquake[/move].
Flinch - When a Pokemon is Flinched, it cannot move that turn. If Pokemon A is faster than Pokemon B, and it uses any of these [movelist=flinch]Flinch moves[/movelist], there is a chance Pokemon B will Flinch.
Freeze - This is the Pokemon status that causes the afflicted Pokemon to be completely unable to move for the turn it is frozen. Freeze is caused by these [movelist=Freeze_Moves]Freeze moves.[/movelist] Using a Fire attack on the afflicted Pokemon will cause it to defrost, and there is a set chance each turn that it will defrost on its own. (someone needs to figure this out.)
GSC - The Pokemon generation encompassing versions Gold, Silver and Crystal, along with the Pokemon from [term=RBY]RBY[/term].
HP - This refers to [term=Hit_Points]Hit Points[/term] or the move [move=Hidden_Power]Hidden Power[/move].
Hit Points - The first absolute stat in Pokemon. Once this number reaches 0, the Pokemon faints.
HP [type] - Stands for [move=Hidden_Power]Hidden Power[/move] [type]. The last word in the phrase specifies what Hidden Power type it will be. For more information on Hidden Power, check the
Hidden Power Guide.
Leftovers numbers - An [term=Hit_Points]HP[/term] value that is divisible by 16. Said value maximizes the HP recovery from [item=Leftovers]Leftovers[/item], which heals 1/16 of a Pokemon's HP per turn. Because the game rounds down the amount of damage healed by Leftovers, a Pokemon with a Leftovers number in HP will restore 1 HP more per turn than it would with an HP value one point lower.
LO - This refers to the item [item=Life_Orb]Life Orb[/item].
Mixed - A term used to describe a Pokemon that can either attack with or take hits from [term=Physical]Physical[/term] and [term=Special]Special[/term] attacks. Usually appended in front of the role of the Pokemon, such as [term=Sweeper]Sweeper[/term] or [term=Wall]Wall[/term], making it Mixed Sweeper or Mixed Wall.
NetBattle - A computer program used to simulate Pokemon battling; currently used for the [term=Adv]ADV[/term] metagame. It is abbreviated as NB.
Not Very Effective - Refers to the 1/2 damage a move does if it is used against a Pokemon that resists the move's type.
NP - This refers to the move [move=Nasty_Plot]Nasty Plot[/move].
NVE - This refers to [term=Not_Very_Effective]Not Very Effective[/term].
ParaFlinch - A tactic that involves [term=Paralysis]paralyzing[/term] the enemy, and then using [term=Flinch]flinching[/term] moves to prevent the opponent from moving. With the ability [ability=Serene_Grace]Serene Grace[/ability] and a move that has a 30% flinch rate, this gives the opponent a 30% chance of moving, not factoring in accuracy. Common ParaFlinchers include [pokemon=Togekiss]Togekiss[/pokemon] and [pokemon=Jirachi]Jirachi[/pokemon].
I think it would be more beneficial to not delve into the specifics of the effectiveness of the strategy. Should this be reworded as "With the ability Serene Grace which doubles the chance of a move Flinching, the opponent will have a low chance of acting in a turn as a result of Paralysis+Flinching."?
Paralysis - This is the Pokemon status that lowers the afflicted Pokemon's Speed to 25% of its original value. There is also a 25% chance that the Pokemon will be unable to move that turn. Paralysis is caused by these [movelist=paralysis]Paralysis moves[/movelist].
PHazing - Abbreviation of "Pseudo-Hazing" which means erasing stat-ups gained through moves usingmoves like [move=Roar]Roar[/move] to force a switch, or [move=Perish_Song]Perish Song[/move] to encourage a switch.
Physical - This refers to the side of damage spectrum that uses the [term=Attack]Attack[/term] and [term=Defense]Defense[/term] stats to decide damage.
Poison - This is the Pokemon status that causes the afflicted Pokemon to lose 1/8 of its [term=HP]HP[/term] rounded down each turn. Poison and Steel type Pokemon cannot be poisoned. Poison is caused by these [movelist=poison]Poison moves[/movelist].
Priority - A property of certain moves that forces the user to act first. Such moves include [move=Extremespeed]Extremespeed[/move] and [move=Aqua_Jet]Aqua Jet[/move].
Psuedo-BoltBeam - The use of the moves [move=Thunderbolt]Thunderbolt[/move] and [move=Hidden_Power]Hidden Power Ice[/move] or [move=Ice_Beam]Ice Beam[/move] and [move=Hidden_Power]Hidden Power Electric[/move]. Used when a Pokemon can learn one of [move=Thunderbolt]Thunderbolt[/move] and [move=Ice_Beam]Ice Beam[/move], but not both. Common Psuedo-BoltBeamers include [pokemon=Jolteon]Jolteon[/pokemon].
RBY - The Pokemon generation encompassing the first three games to the series, Red, Blue and Yellow.
Scarf***** - Pokemon which uses [item=Choice_Scarf]Choice Scarf[/item] as an item. The second half of the Pokemon's name is used where the asterisks are, for example, ScarfZone ([pokemon=Magnezone]Magnezone[/pokemon]), and ScarfCross ([pokemon=Heracross]Heracross[/pokemon].)
SD - This refers to either [move=Swords_Dance]Swords Dance[/move] or [move=Selfdestruct]Selfdestruct[/move].
SE - This can refer to either [move=Stone_Edge]Stone Edge[/move] or [term=Super_Effective]Super Effective[/term].
Shoddy Battle - A computer program to simulate Pokemon battling; currently used for the [term=DP]DP[/term] metagame. More information can be found at the Shoddy Battle website.
SkarmBliss - A reference to the famed [pokemon=Skarmory]Skarmory[/pokemon] and [pokemon=Blissey]Blissey[/pokemon] combination from [term=GSC]GSC[/term] and [term=ADV]ADV[/term]. This was commonly used a walling combination because Skarmory was considered the best [term=Physical]Physical[/term] wall, and Blissey was considered the best [term=Special]Special[/term] wall
Sleep - This is the Pokemon status that causes a Pokemon to be unable to move until it wakes up. Duration in [term=DP]DP[/term] is 1-4 turns.
Note: someone is going to have to confirm the durations for the previous generations, along with the probability of waking up each turn.
SpAtk - This refers to [term=Special_Attack]Special Attack[/term]
SpDef - This refers to [term=Special_Defense]Special Defense[/term]
Special - This refers to the side of the damage spectrum that uses the [term=Special_Attack]Special Attack[/term] and [term=Special_Defense]Special Defense[/term] stats to decide damage.
Special Attack - The special damage-dealing potential of a Pokemon. The higher the Special Attack, the higher the Pokemon's ability to deal special damage.
Special Defense - The special damage-taking potential ofa Pokemon. The higher the Special Defense, the higher the Pokemon's ability to take special attacks.
Specs***** - Pokemon which uses [item=Choice_Specs]Choice Specs[/item] as an item. The second half of the Pokemon's name is used where the asterisks are, for example, SpecsZone ([pokemon=Magnezone]Magnezone[/pokemon]), and SpecsMence ([pokemon=Salamence]Salamence[/pokemon].)
Speed - The second absolute stat in Pokemon, it determines whether or not a Pokemon will move first in battle. Regardless of the difference in Speeds, if Pokemon A has a higher Speed stat than Pokemon B, Pokemon A will go first.
This needs some reworking, possibly to mention Trick Room and priority.
SR - This refers to the move [move=Stealth_Rock]Stealth Rock[/move].
SubSeed - A Pokemon which utilizes [move=Substitute]Substitute[/move] and [move=Leech_Seed]Leech Seed[/move] in tandem for free healing and [term=Stall]stalling[/term]. This can often be considered a form of [term=PHazing]PHazing[/term] (SubSeed [pokemon=Sceptile]Sceptile[/pokemon]/[pokemon=Breloom]Breloom[/pokemon])
Super Effective - Refers to the 2* damage a move does if it is used against a Pokemon that is weak to the move's type.
Sweeper - A Pokemon capable of finishing off large parts of an opponent's team. A few common traits among Sweepers are high [term=Attack]Attack[/term] or [term=Special_Attack]SpecialAttack[/term] and high [term=Speed]Speed[/term].
Tank -A pokemon designed to take and deal large amounts of damage. Usually have decent [term=Hit_Points]Hit Points[/term] and one or both of [term=Defense]Defense[/term] or [term=Special_Defense]SpecialDefense[/term] and one or both of [term=Attack]Attack[/term] or [term=Special_Attack]Special attack[/term]. Many use moves like [move=Bulk_Up]Bulk Up[/move] or [move=Calm_Mind]Calm Mind[/move].
ToxiStaller - A Pokemon which either utilizes its bulky defenses/[move=Toxic_Spikes]Toxic Spikes[/move] or the move [move=Toxic]Toxic[/move] for the desired [term=Stall]stalling[/term] effect; this can also mean a Pokemon which uses [move=Toxic]Toxic[/move] and [move=Protect]Protect[/move] in tandem (though there are many variations) as yet another form of [term=PHazing]PHazing[/term].
TR - An abbreviation of the move [move=Trick_Room]Trick Room[/move].
Wall -Any pokemon with high [term=Hit_Points]Hit Points[/term] and one or both of [term=Defense]Defense[/term] or [term=Special_Defense]SpecialDefense[/term] which is designed to take hits well.
WoW - An abbreviation of the move [move=Will-O-Wisp]Will-O-Wisp[/move].