Forums · Hidden Power Guide

Ruesap

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Mar 8 '08

Introduction

Hidden Power is one of the most peculiar moves in Pokemon to a newcomer – it doesn’t have a set base power or typing. It’s also the most complicated move in Pokemon to an experienced player – calculating Hidden Power can be a tedious procedure. There is quite a large gap in difficulty level in this guide. Therefore, the first section of this guide is designed for newer players who desire a quick overview of Hidden Power without delving too deep into the specifics. The second part of the guide is a very comprehensive and complicated overview of the calculation of Hidden Power, as well as a few more analyses of the move studying with its uses in competitive play and culminating in a table of common Hidden Power values. Also included is a completely optional section giving further insight to players who wish to explore the Hidden Power formula further by extensively breeding for IVs or designing a calculator for Hidden Power. The second section of this guide is not an easy read. That being said, I hope you enjoy this guide on Pokemon’s most interesting move, Hidden Power.

TABLE OF CONTENTS

Simple:

1. Hidden Power In-game
- 1a. What is Hidden Power?
- 1b. What learns Hidden Power?
- 1c. Hidden Power in Battle
Complicated:
2. Hidden Power Calculation
- 2a. Obtaining your Pokemon’s IVs
- 2b. Figuring out Hidden Power Type
- 2c. Determining Base Power
3. A Further Look at the Hidden Power Formula (optional)
- 3a. IV Combinations
- 3b. Finding Hidden Power Type the Easy Way
- 3b. Hidden Power with Binaries
4. Hidden Power in Competitive Battling
5. Useful Hidden Power IVs
6. Credits

Part 1: Hidden Power In-game (the Easy section)

1a. What is Hidden Power?

Hidden Power is an attack that runs off of the SpAtk stat of a Pokemon in the fourth generation (i.e., it is a special attack.) It has 15 PP in battle, with 100% accuracy. However, Hidden Power is a variable power attack in that it does not have a set base power. It is also considered a Normal-type attack, but in actuality, Hidden Power can be any type except Normal. The type and power of Hidden Power depends on the Individual Values (IVs) of the Pokemon using it (see Part II of the guide.) An IV is a number from 0-31 assigned to each of a Pokemon’s main stats (HP, Atk, Def, SpAtk, SpDef, Speed.) Hidden Power is a Smart contest move that gives 1 point, and has the effect of adding 3 points if the user has the lowest number of points in that round.

1b. What Learns Hidden Power?

Hidden Power is TM10 in-game, and can be found either in Jubilife City, or exchanged for in the Game Arcade for 6000 coins. The list of Pokemon who learn Hidden Power by level-up is quite short: Slowking, Unown (who can only learn Hidden Power), the Meditite family, the Burmy family, and the Shellos family. Hidden Power is one of the few moves that can be learned by every final-form Pokemon except Ditto and Wobbuffet via TM, level-up, or Sketch.

1c. Hidden Power in Battle

Hidden Power in battle can be any type except for Normal, and have a base power between 30 and 70, inclusive. Once Hidden Power is taught to a Pokemon, the type will not change, as the IVs of a Pokemon do not change (even if the Pokemon evolves.) Once it is taught, it will still be considered a Normal-type attack until it is used in battle. To determine the type of your Pokemon’s Hidden Power, use it on a wild Kecleon (in Pokemon Diamond only, as Kecleon does not exist in Pearl) – after it used, the type that the wild Kecleon changes into is the type of your Hidden Power. If the attack has no effect, the Hidden Power type is Ghost.

Part 2: Hidden Power Calculation (The Complicated Section)

2a. Obtaining your Pokemon’s IVs

In order to determine the type and power of your Pokemon’s Hidden Power, you must know the Pokemon’s exact IVs. This is best accomplished through a level 100 Wifi battle. During this battle, find the stats of the Pokemon, and enter them into an IV Calculator, as well as the Nature and EVs of the Pokemon (if applicable.)

2b. Figuring out Hidden Power Type

To figure out the type of your Pokemon’s Hidden Power, you must first know the Pokemon’s “type value”. This value is obtained as a result of whether or not specific IVs are odd or even.

Even IVs: 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
Odd IVs: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31

To find the Pokemon’s type value, add the numbers that apply:

1) Add 32 if the Pokemon’s SpDef IV is odd
2) Add 16 if the Pokemon’s SpAtk IV is odd
3) Add 8 if the Pokemon’s Speed IV is odd
4) Add 4 if the Pokemon’s Def IV is odd
5) Add 2 if the Pokemon’s Atk IV is odd
6) Add 1 if the Pokemon’s HP IV is odd

The sum of all applicable numbers is the Pokemon’s type value.

Example: A Pokemon has the following IVs: 21 HP, 12 Atk, 22 Def, 30 SpAtk, 1 SpDef, 5 Speed. The Pokemon’s HP, SpDef, and Speed IVs are odd. Therefore, the Pokemon’s type value is 1 + 32 + 8 = 41.

Once you have obtained the type value of your Pokemon, you can find its type in this list:

If the type value is 0 to 4: Fighting
If the type value is 5 to 8: Flying
If the type value is 9 to 12: Poison
If the type value is 13 to 16: Ground
If the type value is 17 to 20: Rock
If the type value is 21 to 25: Bug
If the type value is 26 to 29: Ghost
If the type value is 30 to 33: Steel
If the type value is 34 to 37: Fire
If the type value is 38 to 41: Water
If the type value is 42 to 46: Grass
If the type value is 47 to 50: Electric
If the type value is 51 to 54: Psychic
If the type value is 55 to 58: Ice
If the type value is 59 to 62: Dragon
If the type value is 63: Dark

Example: The Pokemon used in the example earlier has a type value of 41. Therefore, its Hidden Power type is Water.

2c. Determining Base Power

Having fun so far? It’s going to get a bit more complicated from here on out.

Determining the base power of Hidden Power requires three steps: the first is determining a new value obtained from each IV. The second is adding applicable numbers to obtain a “power value”. The third is undergoing a few mathematical operations on the power value to find the base power.

Look at each IV. Determine if half of the IV, rounded down (floor(IV / 2)), is even or odd (“floor” is a mathematical operation that rounds down the quantity in parentheses.) For reference, here is a list of IVs that will be odd and even after being halved.

Odd: 31, 30, 27, 26, 23, 22, 19, 18, 15, 14, 11, 10, 7, 6, 3, 2
Even: 29, 28, 25, 24, 21, 20, 17, 16, 13, 12, 9, 8, 5, 4, 1, 0

Example: A Pokemon’s IVs are 25 HP, 10 Atk, 1 Def, 22 SpAtk, 15 SpDef, 31 Speed. Its new HP value is floor(25/2) = 12, which is even. On the list, 25 is listed under the “Even” category. Its new Atk value is odd, its new Def value is even, its new SpAtk value is odd, its new SpDef value is odd, and its new Speed is odd.

Once you have obtained a new value for each IV, add the numbers that apply:

1) Add 32 if the new SpDef value is odd
2) Add 16 if the new SpAtk value is odd
3) Add 8 if the new Speed value is odd
4) Add 4 if the new Def value is odd
5) Add 2 if the new Atk value is odd
6) Add 1 if the new HP value is odd

The sum of all applicable numbers is the Pokemon’s “power value”.

Example: The Pokemon in the previous example has HP and Def values that are even, and Atk, SpAtk, SpDef, and Speed values that are odd. So, its power value is 2 + 16 + 32 + 8 = 58.

Once you have obtained the Pokemon’s power value, you can obtain the base power of Hidden Power by multiplying the power value by 40, dividing the result by 63 and rounding down, and adding 30 to the result (Formula: floor((power value*40)/63)+30.)

Example: The Pokemon in the previous example has a power value of 58. So its base power is floor((58 * 40) / 63) + 30 = 66.

Part 3: A Further Look at the Hidden Power Formula (supplemental section)

This section isn’t necessary to read, but can give more mathematically-inclined readers an extra look at the workings of Hidden Power.

3a. IV Combinations

First, let’s take a look at the formula for base power, floor((power value*40)/63)+30. The minimum power occurs when floor((power value*40)/63) is equal to 0, in which case the base power will be 30. This occurs when the power value is 0 or 1 (notice that floor(40/63) is still 0.) So, looking at the list of power values, the lowest base powers will occur when all IVs are 29, 28, 25, 24, 21, 20, 17, 16, 13, 12, 9, 8, 5, 4, 1, or 0 except for HP, which can be any value from 0-31. The maximum power occurs when floor((power value*40)/63) is equal to 40 (note that 63 is the highest sum attainable when adding power value numbers, because they follow a binary pattern to 2^5. So dividing the highest possible sum by 63 will equal 1, and multiplying by 40 will equal 40.) The base power in this case will be 70. The maximum base power will occur when all IVs are 31, 30, 27, 26, 23, 22, 19, 18, 15, 14, 11, 10, 7, 6, 3, or 2.

Next let’s look at the fact that there are many possible IV combinations for one Hidden Power type and power. For the sake of example, let’s look at Hidden Power Dark, base power 70. As stated in the previous paragraph, Hidden Power 70 requires that all IVs must be 31, 30, 27, 26, 23, 22, 19, 18, 15, 14, 11, 10, 7, 6, 3, or 2. However, Hidden Power Dark requires the type value of the IVs to be 63. And because this is the highest attainable sum in the binary pattern, all IVs must be odd. So, this means that all IVs can be 31, 27, 23, 19, 15, 11, 7, or 3. There are six different IVs and eight different possibilities for each IV. This leaves an astonishing 8^6 = 262144 different ways to have Hidden Power Dark 70. Because it is nearly impossible to list all of these different combinations, most Hidden Power calculators that find Hidden Power IVs for any type and power will list them in the following format:

HP Dark 70
HP: 3, 7, 11, 15, 19, 23, 27, 31
Atk: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpAtk: 3, 7, 11, 15, 19, 23, 27, 31
SpDef: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31

3b. Finding Hidden Power Type the Easy Way

This section is only useful for those programming a Hidden Power calculator. “The Easy Way” refers to the fact that this method takes slightly less processing time, as the type value does not have to be compared to a range of numbers, just matched to one value.

To find this one value, first find the type value of your Pokemon’s IVs. Then multiply this type value by the magic number of 0.239, and remove the decimals in the result (Formula: int(0.239 * type value.)) The result is your new value. Find that value on this list:

If the type value is 0: Fighting
If the type value is 1: Flying
If the type value is 2: Poison
If the type value is 3: Ground
If the type value is 4: Rock
If the type value is 5: Bug
If the type value is 6: Ghost
If the type value is 7: Steel
If the type value is 8: Fire
If the type value is 9: Water
If the type value is 10: Grass
If the type value is 11: Electric
If the type value is 12: Psychic
If the type value is 13: Ice
If the type value is 14: Dragon
If the type value is 15: Dark

Example: A Pokemon has IVs of 12 HP, 15 Atk, 22 Def, 31 SpAtk, 4 SpDef, 5 Speed. The Atk, SpAtk, and Speed IVs are odd. So, the Pokemon’s type value is 2 + 16 + 8 = 26. 26 multiplied by 0.239 and removing the decimal places is 6, so the Pokemon’s Hidden Power type is Ghost.

As stated, this method is only “easy” because it saves processing time in a Hidden Power calculator. It is much quicker by hand to use the standard method; however, it is much quicker to process the int(0.239x) step and find that new value in a list than it is to find a type value in a range of numbers.

3c. Hidden Power in Binaries

Note: This section requires a basic understanding of the base 2, or binary, number system. For a brief overview, please visit this Wikipedia page. This section may seem very complicated to some readers.

Up until now, the whole Hidden Power formula, with all of its adding 32, 16, 8, floor(IV / 2), multiplying 63, etc., may seem like a jumble of arbitrary numbers. In the base ten counting system, it appears that way. However, Hidden Power was designed to work in a binary number system. Let’s look at the steps of determining Hidden Power type and base power.

1) Find out whether each IV is even or odd.

To complete this step in the binary system, convert each IV to its binary value. If a binary value is odd, it will end in 1, and if it is even, it will end in 0.

2) Add 32 if the SpDef is odd, 16 if the SpAtk is odd, etc.

All of these numbers added are powers of 2, from 2^0, 1, to 2^5, 32. Why 32? Simple: there are 6 stats in Pokemon, and there are 6 bits in binary from 2^5 to 2^0. If you are adding these values together, you are simply creating a new binary value. For example, assume that all IVs are odd. In the base ten system, the type value will be 32 + 16 + 8 + 4 + 2 + 1 = 63. 63 in binary happens to be 111111. Each IV that is odd is a 1 in the binary system (in the order of SpDef/SpAtk/Speed/Def/Atk/HP), and even IVs are 0. Assume that SpDef and Speed are odd, while the other IVs are even. In base ten, your type value is 32 + 8 = 40. In the new binary system, the value is 101000, which happens to convert to 40 in base ten. Note that the odd IVs are a 1 in the binary value, and the even IVs are a 0.

3) Find the type that corresponds to your type value.

This can be done the same way in the base ten and binary systems. Simply find the type on the list above.

4) Look at half of the IV, rounded down, and determine if this value is even or odd.

This is where things become more convenient for users of the binary system. This may seem like a very arbitrary number to look at, but in fact, it is Gamefreak’s way of reading right to left. Why?

We’re shortening “half of the IV, rounded down,” as floor(IV / 2). To explain the next part of this, let’s look at some simple arithmetic: floor(398/10) = 39. floor(23/10) = 2. floor(45622/10) = 4562. Notice how flooring a number divided by 10 (in base 10) will yield that original number but without the last digit. This is because when you divide A by B in base B and floor the result, the result will be A, excluding the last digit.

How does this apply to Hidden Power? Let’s take a look at 31, the highest possible IV. floor(31/2), as we can figure out, is 15. 31 in binary is 011111. According to what we have just stated, floor(31/2) in base 2 will be 01111. 001111 in binary is 1 + 2 + 4 + 8 = 15 in base ten.

As was seen in step 1, the first step to determining Hidden Power type is looking at the last bit of an IV. As we have seen just now, the first step to determining Hidden Power base power is looking at the next-to-last bit of the IV. So, in a way, Gamefreak is simply reading an IV’s binary value left-to-right.

5) Add 32 if the new SpDef value is odd, 16 if the new SpAtk value is odd, etc…

If the next-to-last bit of an IV’s value is 1, floor(IV/2) is odd. It’s as simple as that. Once this is known for each IV, we will create a new binary value just as we had in step 2. An odd floor(IV/2) value will be 1, and an even floor(IV/2) value will be 0, in the order of SpDef/SpAtk/Speed/Def/Atk/HP. So, assuming that floor(Atk/2) and floor(Speed/2) are odd and all others are even, our new binary value is 001010, or in base 10, 10. Our power value is 10.

6) Multiply power value by 40, divide by 63, and add 30.
This step is the same for both the base ten and two number systems, but suddenly in binary, the number 63 seems to make more sense. 63 is the highest possible binary value, assuming that all IVs are odd.

Example: A Pokemon’s IVs are 13 HP, 20 Atk, 21 Def, 30 SpAtk, 22 SpDef, 5 Speed. Find the Hidden Power type and base power.

1) First, we will rearrange the order of the IVs to be more convenient in the order of SpDef/SpAtk/Speed/Def/Atk/HP. The IVs in this new order are 22 30 5 21 20 13.

2) Convert each IV into base two.

22 = 010110
30 = 111110
5 = 000101
21 = 010101
20 = 010100
13 = 001101

3) Determine if each IV is even or odd. Determine the type value by creating a new binary value from the last bit of each IV.

The last bits of the IVs are 001101, so our type value is 13.

4) Determine Hidden Power type by finding the corresponding type for the type value.

“If the type value is 13 to 16: Ground” Our Hidden Power type is ground.

5) Determine the power value by creating a new binary value from the second-to-last bit of each IV.

The second-to-last bits of the IVs are 110000, so our power value is 48.

6) Determine base power by multiplying the power value by 40, dividing the result by 63 and rounding down, and adding 30.

Through simple arithmetic, our base power is 60. Thus, this Pokemon’s Hidden Power is Ground 60.

Now, then, that was quite a bit of calculations for determining one simple value that could have been arrived it through the base ten system in less than half of the time. So what is the point of learning the Hidden Power formula in binary? Well, first of all, it is the way the formula was designed to work. It was designed so that the binary value of an IV could be read right-to-left to arrive at the two corresponding numbers for each IV. Ultimately, a Hidden Power calculator built around the binary system will have much less processing time than a calculator designed around the base ten system, as it is much quicker to convert a base ten number to binary and read the number right-to-left than it is to divide a base ten number by 2, flooring the result, and determining through division if the number is even or odd.

Part 4: Hidden Power in Competitive Battling

Hidden Power is a fairly common move in the standard metagame (i.e., OU), because of its ability to be any type, as well as having a decent base power of 70. Certain Hidden Power types are much more useful than others, though, for type coverage. The following Hidden Power types see little to no use in competitive play:

Poison
Steel
Psychic
Dark
Ghost
Rock
Water
Bug
Dragon
Flying

This leaves us with the list of Hidden Powers that are used most commonly in competitive play:

Electric
Fighting
Fire
Grass
Ground
Ice

Now let’s look at the uses of each of these types of Hidden Power

Electric – Used most commonly on water types who lack a move to hit other Water-types super-effective. Used very commonly on “bulky water” types with high Def, HP, and SpDef, so that they can counter Gyarados (a counter must be able to switch in, and these bulky waters can with relative ease – the standard Gyarados set has no moves that can hit them super-effective or OHKO. Hidden Power Electric will usually 2HKO Gyarados.)
Common users – Suicune, Milotic, Kingdra, Tentacruel, Vaporeon

Fighting – Used in conjunction with Ghost type moves – the attacking combination of Ghost/Fighting hits every known Pokemon for at least neutral damage. Also usable on special Pokemon with weaker special attacks and/or stat-boosting moves to do a bit more damage to Blissey, the most common wall of special attacks. Finally, it can be used on psychic sweepers who lack Focus Blast to hit for 4x effectiveness two very common Dark type counters, Weavile and Tyranitar
Common users – Mismagius, Persian, Espeon, Azelf

Fire – Used most commonly on users of the move Leech Seed. Leech Seed does not affect Grass types, which Hidden Power Fire will hit super-effective (why choose Fire over Bug, Poison, Flying, or Ice? Simple: Hidden Power Fire will hit Steel-types that resist Leech Seed users’ STAB moves.) It can also be used on mixed sets of high-powered physical Pokemon that are often walled by Steel types (in this case, Fire is preferable to Fighting or Ground because Bronzong and Skarmory, two common steel walls, take neutral damage from Fighting, and are mostly immune to Ground.)
Common users – Celebi, Tangrowth, Shaymin, Sceptile, Metagross

Grass – Can be used instead of Hidden Power Ice or Hidden Power Electric. Electric hits Gyarados super-effective. Grass hits Swampert super-effective, who only has one weakness, and can wall many attacking combos. Many “boltbeam” users (Thunderbolt/Ice Beam or any combination of an Electric/Ice attack) will include Hidden Power Grass in their movesets over Ice Beam.
Common users – Heatran, Zapdos, Raikou, Electivire

Ground – Used mostly to hit for 4x effective Pokemon that are weak to ground – most notably, Magnezone and Heatran. These two Pokemon have quite an array of resistances, so many special-based Pokemon are walled by them.
Common users – Yanmega, Magnezone, Houndoom

Ice – Arguably the most common type of Hidden Power used. Hidden Power Ice not only provides great coverage with Electric attacks, but Ice is one of the best overall attacking types in Pokemon, for its ability to hit the most common dragon-types super-effective (Garchomp, Salamence, and Dragonite.) These Pokemon are menaces with great defenses, and even better attacking stats that can tear apart unprepared teams. Hidden Power Ice can be used on nearly anything with a dragon problem.
Common users – Raikou, Persian, Magnezone, Zapdos, Infernape, Gengar, Yanmega

Competitive teams should always be prepared for Hidden Power Pokemon, because many different Pokemon can viably use it. For example, although Salamence resists Infernape’s standard attacks of Flamethrower, Grass Knot, and Close Combat, it will not be a safe switch-in, as Infernape can very commonly carry HP Ice to deal with Salamence. Swampert may take little damage from Raikou’s HP Ice and be immune to Thunderbolt, but it has to be wary of Hidden Power Grass.


Part 5: Useful Hidden Power IVs

This section of the guide will look at the ideal IVs necessary to get a base power of 70 on all Hidden Power types (including the types not commonly used in competitive play.) Note that some IV combinations will not be preferred over others, such as mid-range IVs. A Pokemon with all IVs equal to 19 will have the same Hidden Power type and base power as a Pokemon with all 31 IVs, but the former Pokemon is much weaker overall. So, I’ll first list the best IVs necessary. However, I will also include the IV’s necessary for a Trick Room, i.e., with all stats except Speed as high as possible, and the Speed IV as low as possible. Finally, I will include an often-overlooked type of Pokemon: a special-based Pokemon that runs as few Atk IVs as possible so that it takes minimal damage if confused. The HP, Def, SpAtk, and Speed IVs will be as high as possible for all Hidden Powers (this guide will not delve into the possibility of imperfect HP IVs for HP numbers divisible by 2 or 4.)

All IVs are in the format HP/Attack/Defense/Special Attack/Special Defense/Speed

Dark
31/31/31/31/31/31
31/31/31/31/31/3
31/3/31/31/31/31

Dragon
31/30/31/31/31/31
31/31/30/31/31/31
31/30/31/31/31/3
31/31/30/31/31/3
31/2/31/31/31/31

Ice
31/30/30/31/31/31
31/31/31/31/31/30
31/31/31/31/31/2
31/2/30/31/31/31

Psychic
30/31/31/31/31/30
31/30/31/31/31/30
31/31/30/31/31/30
30/31/31/31/31/2
31/30/31/31/31/2
31/31/30/31/31/2
31/2/31/31/31/30


Electric
30/31/30/31/31/30
31/30/30/31/31/30
31/31/31/30/31/31
31/31/31/30/31/3
31/30/30/31/31/2
30/31/30/31/31/2
31/2/30/31/31/30
31/3/31/30/31/31

Grass
31/30/31/30/31/31
30/31/31/30/31/31
31/31/30/30/31/31
31/30/31/30/31/3
30/31/31/30/31/3
31/31/30/30/31/3
31/2/31/30/31/31

Water
31/30/30/30/31/31
31/31/31/30/31/30
31/31/31/30/31/2
31/3/31/30/31/30
31/2/30/30/31/31

Fire
31/30/31/30/31/30
31/31/30/30/31/30
31/30/31/30/31/2
31/31/30/30/31/2
31/2/31/30/31/30

Steel
31/31/31/31/30/31
31/30/30/30/31/30
31/31/31/31/30/3
31/30/30/30/31/2
31/3/31/31/30/31
31/2/30/30/31/30

Ghost
31/30/31/31/30/31
31/31/30/31/30/31
31/30/31/31/30/3
31/31/30/31/30/3
31/2/31/31/30/31

Bug
31/30/30/31/30/31
31/31/31/31/30/30
31/31/31/31/30/2
31/30/30/31/30/3
31/2/31/31/30/30
31/2/30/31/30/31

Rock
30/30/31/31/30/30
31/31/30/31/30/30
31/31/30/31/30/2
30/30/31/31/30/2
31/2/30/31/30/30
30/2/31/31/30/30

Ground
30/30/30/31/30/30
31/31/31/30/30/31
30/30/30/31/30/2
30/31/31/30/30/3
31/31/31/30/30/3
30/2/30/31/30/30
31/2/31/30/30/31

Poison
30/30/31/30/30/31
30/31/30/30/30/31
31/31/30/30/30/31
30/30/31/30/30/3
30/31/30/30/30/3
31/31/30/30/30/3
30/2/31/30/30/31
31/2/30/30/30/31

Flying
30/30/30/30/30/31
30/31/31/30/30/30
31/31/31/30/30/30
31/30/31/30/30/2
31/31/31/30/30/2
31/2/31/30/30/30

Fighting
30/30/31/30/30/30
31/31/30/30/30/30
30/30/31/30/30/2
31/31/30/30/30/2
30/2/31/30/30/30
31/2/30/30/30/30

Hidden Power 60 is also viable, because of an ability called Technician which grants a 1.5x boost to the base power of a move if the move has a base power of 60 or lower. So Hidden Power’s new base power will be 60*1.5 = 90. To find Hidden Power 60 IVs, as well as IVs for any other type and power Hidden Power, visit a Hidden Power Calculator.

Part 6: Credits

I’d like to thank the following people for either directly helping me in the creation of this guide, or for providing resources that made this guide possible.

- Peterko and X-act of Smogon for creating this topic on Hidden Power breeding in Pokemon Emerald, Diamond, and Pearl
- Metalkid for creating a few valuable calculators, such as his IV and Hidden Power calculators, that assisted me greatly.
- Iggy_Koopa, Fantasty, and menofuntall of The Libelldra Forge for assisting me with the studying of the Hidden Power formula.

Rating: -1

Ruesap

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Mar 9 '08

I've edited in a new and very complicated section about Hidden Power in Binaries.
Rating: 0

Ruesap

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Mar 10 '08

I've added in a new section about how to cut down processing time in finding Hidden Power type.
Rating: 0

Novkris

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Mar 10 '08

Thanks, I've been looking for this.
Rating: 0

_anubis!imx

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Mar 10 '08

Posting because (21:17:26) (~Ruesap) read my hidden power guide and commentmon.

I was looking for those useful Hidden Powers though, thanks Ruesap! @=)
Rating: 0

Ominous Doom

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Mar 10 '08

All hail Roostap!

Nice guide.
Rating: 0

SNX7

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Mar 13 '08

Great guide Ruesap. I skimmed a bit, and plan on reading it much more indepth later tonight.
Rating: 0