A long, long time ago on Gamefaqs there was a topic lamenting in regards to Dusclops's extremely undeserved evolution and the neglect of Banette, who lost Shadow Ball in the process. I had posted my description of what I thought would have made a cool evolution (I was thinking primarily of appearance and not statistics) and then my idea for its accompanying trait. It was very well received and I've since elaborated on it, as it whipped up a BST and some movepool changes. You may or may not find it cheap.
Until I can refine my crappy concept art into an actual nice-looking drawing, a description will have to do-
Phantaquin builds on Banette's appearance while taking on the form of a clown, somewhat. The arms become much longer and wavy, with long raggedy "claws" on the end. The mouth, rather than being zipped shut, is instead lined completely with little jagged nails (it's not nailed shut.) Only one of its eyes remains open, a large, red glaring eyeball pretty much exactly the same as Banette's. The other eye is not visible, instead stitched shut with red thread in a plus shape. The top of its head retains the stocking-cap shape but becomes much bigger and lined with pointy frills. It extends and hangs down behind it, with a single pom-pom on the end. Unlike Banette, it has no form of tail. The feet resemble clown shoes in shape but not in size, they are still relatively proportionate to its body. Its arms, body and "cap" are also adorned with sparse little dots. The dots and its pom-pom are red, like its eye.
With that out of the way...
Pokedex entries:
Phantaquin uses telekinesis to learn someone's fear, then creates horrific imagery depicting it. It has made such a name for itself that people often mistake real things for its phantasms.
It terrorizes not out of cruelty but to protect itself and its dwelling. It does not actively look for things to scare, and is actually extremely devoted to anyone brave enough to capture it.
Base stats:
HP: 75 (354)
Att: 130 (359)
Def: 70 (239)
SAtt: 100 (299)
SDef: 70 (239)
Spd: 90 (279)
Total: 535
I made it right on par with the new high-end evolutions to shitty guys, like Tangrowth. Not a point more or less.
Abilities:
No Approach- Incoming supereffective moves have reduced accuracy. (20%, affects ally in double battles)
Warning Shot- Supereffective moves have dramatically increased power when used consecutively. (Base power is doubled, must connect against same foe initial hit landed on.)
Movepool:
It can learn these moves Shuppet/Banette cannot:
Me First
Last Resort
Mind Reader
Ominous Wind
Scary Face
Spikes
Slash
Night Slash
Fire Fang
Ice Fang
Thunder Fang
Trump Card
TMs & HMs: Absolutely nothing different from Banette, its movepool must be kept on a tight leash due to its trait.
New Moves:
Mortify
Pow: ---
Acc: 30%
Type: Ghost
PP: 5
Descrip: The user frightens the opponent so badly, it immediately faints.
Effect: Has a 30% chance of OHKOing foe. Always fails against Normal type.
Bed-O-Nails
Pow: ???
Acc: 100
Type: Ground (Physical)
PP: 20
Descrip: Causes a row of very sharp spines to protrude from the ground beneath the foe. Deals more damage the heavier the foe.
Effect: Uses Low Kick/Grass Knot parameters to determine power.
Red Eye
Pow: 100
Acc: 70
Type: Fire (Physical)
PP: 10
Descrip: The user fires a nasty, searing-hot projectile from its lone eye. Innacurate, but has a high burn ratio.
Effect: 50% chance of inflicting a burn when it hits.
Bad Mix
Pow: ---
Acc: ---
Type: ???
PP: 10
Descrip: The user changes its type to one that has an advantage over the foe. Works differently for the Ghost type.
Effect: Randomly chooses a type with an offensive advantage over one of the foe's types and changes user to that type. For Ghost types, it retains their Ghost typing but changes their second typing to the randomly chosen type, or if no such type exists, creates the second typing automatically.
Warning Shot
Pow: 20
Acc: 100
Type: ??? (Physical)
PP: 20
Descrip: Always deals supereffective damage. The damage intensifies the second time it is used against the same foe.
Effect: Always hits for twice the base power, but base increases to 40 against foes after first hit. Power resets when either foe or user switches.
Final Fight
Pow: 190
Acc: 100
Type: Fighting (Physical)
PP: 5
Descrip: The user pours all its strength into one last, brutal attack. Consequently, it has no PP whatsoever afterward.
Effect: Reduces PP of ALL moves to 0 the turn it is used, forcing the user to Struggle for the duration of battle.
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Metronome is an attack and hold item simultaneously, and I had such a hard time coming up with a different name, so I used the same name for the trait and attack.
Whaddya think? Adjustments? If nothing else I'll try to polish the concept art, because at the very least the idea was cool enough without the actual stats and stuff.