Forums · A move/effect you wish a pokemon had.

Do you know of a pokemon that absolutely needs a move/effect it doesn't have? If so post it here.

fineifold

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Feb 15 '08

Nothing short of anarchy has no rules so here are some suggestions:

1. Don't say anyone else's idea is stupid in any way. Pokemon is just a game so you shouldn't let it bite you where the sun never shines.

2. Don't give a pokemon a move/effect that makes no sense for instance, don't give a Venasaur flamethrower. I know game makers don't abide by that rule (hi 2 u altaria the earthquaking cloud) but you don't have to go to their level.

3. Do you know the old saying "the rich get richer while the poor get poorer" well I hope that doesn't continue in pokemon (hi 2 u Blissy) so don't give Mewtwo serene grace okay. Also don't make a "lottery winner". By that I mean, just because he/she's bad doesn't mean you should give Sableye wonder guard (like Wubbeffet, shadow tag AND ENCORE)(I said like because I'm tired of typing hi) so don't give overkill ok.

4. Don't say anything too obious. I don't think any of us need to know Flygon needs dragon dance nor that Flarion needs flare blitze.

5. You can post as many different pokemon as you want.

6. You can make up a new move/effect as long as it abides by the other rules (especially rule #3).

7.And finnaly you should tell why you think the pokemon should get that move.

These are the basic guidelines, but here are some partly unrelated notes. So if you want to change your pokemon already or you just hate to read, feel free to skip these.

NOTE1. I am sorry for all mistakes spelling and grammer wise (especially if I spelled Flarion wrong.

NOTE2. This is my first new topic ever so feel free to tell me how I did :) :) :)

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fineifold

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Feb 15 '08

This is my pitch, imagine a ninjask with iron defence, on the standerd set you would have to get rid of swords dance but imagine a blissy with +4 stages of defence and +4 stages in speed as an added bonus. It would make sense because nincada could easily learn it in its 30's. You could even get rid of x scissor and have the other pokemon be Bibarel for a team of ultimate defence and offence.

This is a valid pitch, it tells the pokemons move/effect and why it's good and makes sense.
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MillionDaggers

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Feb 15 '08

Well you've guessed it. Time for a Shiftry rant:



HP: 90

Well Base 90 is not that bad for a sweeper. But if you want it to be able to set up with Heat Rock (no Sash) it needs more Deence considering its next to awful typing. (Although EQ resistance is nice)

Def & SpDef: 60 ---> 85

Now it can set up Sunny Day or (if you have support) Swords Dance/Nasty Plot.

Spd: 80

If Chlorophyll is active, a neutral natured Shiftry wins over Swellow.

Atk: 100 ---> 120

SpAtk: 90 ---> 116

Now a potent mix sweeper on both sides. Shift also beats out its arch nemesis Cacturne's Base Attack stats by one point(SpAtk) and five points (Physical).

New Ability:

Intimidate.

Its a freakin' wad of Darkness wrapped in leaves, what's not to be scared about?

Solar Strength

Solar power is a little known move used by Tropius and the Sunkern Family, that raises SpAtk by 1.5 but decreases HP, in Sunlight. Solar Strength is a completely made up move which increases Atk similarly by 1.5, decreasing its HP.

New Attacks:

Well the new attacks are obvious, with its current boosts it needs better Physical Attacks (considering its Special movepool is quite fantastic). Its Physical STAB is limited to Razor Leaf, hence the induction of Leaf Blade and Night Slash to its movepool, double STAB and whatnot, as well as Sucker Punch, EQ and Stone Edge (since he learns Rock Slide already).

He could also be given the Elemental Punches and possibly Hypnosis to challenge Exeggutor in Ubers.

Well that's about what it will take to make the GREATEST Pokemon of all time even better.
Of course with Sand and Hail running about, Shiftry will probably stay BL, and usable in Ubers.

Nasty Plot one shot Solar Beam? CB Chlorophyll set? SD Sucker Punch and Leaf Blade's crit hax? Oh my!

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menofuntall

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Feb 15 '08

That shoots Shiftry's BST up to 576...nearing the trio's BST territory. Too goddamn high for your average Pokemon.
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MillionDaggers

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Feb 16 '08

[QUOTE USER="menofuntall" TIME="1203119563"]That shoots Shiftry's BST up to 576...nearing the trio's BST territory. Too goddamn high for your average Pokemon.[/QUOTE]

hm perhaps your right, maybe with Shiftry's mediocre typing it shouldn't be tanking anything. That said, Shift's Defence will stay at 60 and his SpDef at 70; but his Spd increased to 84 giving him a BST of 540

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fineifold

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Feb 16 '08

Wow you really made shiftry good, I think solar strength was brilliant. I also think you can make his speed even higher than 84.
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menofuntall

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Feb 16 '08

Wigglytuff, as I like to think of it, was Clefable's cousin. Different stats, but they both had an insane movepool. However, as we could see with Smeargle, movepool cannot make a Pokemon on its own. However, this generation, Clefable earned Magic Guard, an excellent ability for its several effects.

Wigglytuff, in return, got nothing. I seek to fix this, and give it similar treatment to Clefable.

New Ability: Moonlit Guard

Activates when it is either Hailing, Raining, or Sandstorming. First off, it will make the user immune to the damage from Hail and Sandstorm. The user is immune to status, and if it had status previously, it is cleared at the end of the turn. All types of recoil will be negated. Finally, the user's Defense and Special Defense will be raised by x1.5.

Now, we know why Wigglytuff sucks: its Defenses can't support its extreme HP and it lacks offensive capabilities. Well, when it comes to stats, that is. This ability tries to fix this, not only raising its SpDef and Def, but giving it the ability to use Life Orb without recoil (instant x1.3 damage) and slightly more bulkiness.

While Clefable remains more offensive, Wigglytuff will probably end up more defensive. Sandstorm and Hail are quite simple to activate, so that shouldn't be a problem. However, Wigglytuff lacks an instant 50% recovery move, making its tanking not so tanky. Mainly a countermeasure to make it not so difficult to wall.

According to the Defense Tiers created by Dragontamer on Smogon, this will boost Wigglytuff's ranking up to the Shuckle Tier of Special Defense and Skarmory Tier of Defense. Not bad, if you ask me. As for the reason this ability should work with Wigglytuff is rather simple: evolution with a Moon Stone indicates some sort of connection with the moon.
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MillionDaggers

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Feb 16 '08

Moonlight Guard should work for all weather statuses, including Trick Room and Gravity. Then if you slightly boost its SpAtk you'd have a formidable TR starter and Thunder/Blizzard abusing Tank in Gravity.
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menofuntall

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Feb 16 '08

[QUOTE USER="MillionDaggers" TIME="1203167047"]Moonlight Guard should work for all weather statuses, including Trick Room and Gravity. Then if you slightly boost its SpAtk you'd have a formidable TR starter and Thunder/Blizzard abusing Tank in Gravity.[/QUOTE]

I don't think it makes so much sense for Moonlit Guard to activate in Sunny Day. Trick Room and Gravity...I'll give you Gravity, but Trick Room doesn't sound like something that would go with Moonlit Guard so much. Slight boost to its SpAtk...I'd think that a recoiless Life Orb would be enough. I don't want it to go the offensive path that Clefable has taken, though, otherwise it'd just be competition between them instead of harmony.
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MillionDaggers

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Feb 16 '08

Heh I completely forgot about Sunny Day. It still doesn't make sense how Moonlight restores more HP in sunlight though...

<_<
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fineifold

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Feb 16 '08

Another example of the people who creating pokemon knowing less about pokemon than the people who play the game.
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Forte

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Feb 20 '08

MillionDaggers - Shiftry is pretty much the coolest pokemon ever. He looks absolutely awesome, is based off a really cool idea.



And, I wish Arcanine could StoneQuake. It would allow him to deal with Fire types that switch in on him, because otherwise he has little to no way of dealing with them effectively. It also puts him up there with pretty much every other physical sweeper than can at least do one or the other.
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majestic star

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Feb 20 '08

Pinsir being part Ground would definitely make more people consider it over Heracross. Nailing Weezings with STAB Earthquake? Yes please.

Mold Breaker should also negate Sand Veil and Show Cloak.
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fineifold

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Feb 20 '08

I agree with everything majestic star says.
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majestic star

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Feb 20 '08

Mold Breaker is the only worthwhile thing Pinsir has over Heracross. It negates some abilities, including Levitate and Wonderguard.
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MillionDaggers

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Feb 20 '08

[QUOTE USER="Forte" TIME="1203490636"]MillionDaggers - Shiftry is pretty much the coolest pokemon ever. He looks absolutely awesome, is based off a really cool idea.[/QUOTE]

You, my good sir, are win.

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Forte

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Feb 20 '08

[QUOTE USER="majestic_star" TIME="1203506394"]Pinsir being part Ground would definitely make more people consider it over Heracross. Nailing Weezings with STAB Earthquake? Yes please.

Mold Breaker should also negate Sand Veil and Show Cloak.[/QUOTE]

Pinsir being part ground wouldn't help him at all, really. Bug/Ground isn't a good defensive typing, and it's not a good offensive typing at all. Heracross' most powerful STAB moves are both stronger than either of a proposed Bug/Ground Pinsir's are/would be. Pinsir also has less type coverage, and Guts on Hera means can seriously outdamage Pinsir. I still don't think anyone would really pick Pinsir over Hera in anything outside of an SS team.

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Repto

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Feb 21 '08

I was thinking Crush Grip (or Squash in Japan) would have been feasible if learned by Ursaring and Grabull, ignoring the fact that it's Regigigas's signature. It's a sorely overlooked move with 180 BP at max HP. Brutal. I whore it on my PBR doubles fun team.

I also really wish Gallade could get Trace.
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Slowflake

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Feb 22 '08

That's 180 including STAB, though. Return has 153, and I think you need all the consistency you can get when your only STAB move is unable to score super-effectives. If Wring Out were so good, special Lickilicky would be viable, and very much so.
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Repto

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Feb 22 '08

Special Lickilicky isn't viable because it has base 80 SpAtt and no SpAtt boosting moves. For the tier it belongs in its movepool does not compensate for that. You know as well as I do how much usage these "novelty sets" that utilize special moves belonging to obvious physical attackers get. Little to none, because they have pathetic success rates.

30 BP is a large difference. Given its movepool, Crush Grip is more than adequate and OHKOs a very large number of things that Return never will. Ice Punch and Superpower make up a lot of the rest, helped by Life Orb. It takes things like Cresselia or Hippowdon to laugh off a Crush Grip. In the event that it doesn't OHKO things are put in critical and will be finished off by anything.

While consistency is generally important, on this behemoth it really doesn't matter. Return is still the king of physical normal moves, but CG is an excellent move for Regi, giving it consequenceless huge damage running off of its barely rivaled attack.
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