TheLegendaryX
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Aug 1 '07
Now, we all know going first is one of the most important things, so here is a list of common speeds (All credit goes to TPX_Vengeance):
This is just a list of key speeds to watch for and explainations to why they
are important. Also, these numbers all assume that the opponent you're trying
to beat has perfect IVs. While this is unrealistic in a fair WiFi battle, it
helps for those playing online or if you know your opponent might be hacking.
Besides... Better safe than sorry, right?
96- This is the minimum speed of neutral Snorlax and Slowbro.
105- This is how much speed you will need to beat a neutral-nautred Swampert
with minimum speed after it has Cursed one time. This might be worth knowing
for any really slow pokemon packing a surprise Grass attack, like Slowbro.
117- This number will outspeed a neutral Rhyperior with minimum speed. Slowbro
might want to consider this number so it can use Surf before getting nailed
with that Megahorn.
127- This beats a minimum speed neutral Dusknoir. Pokemon around that speed
range, such as Rhyperior, should consider this number.
135- This beats the minimum speed of -Speed 60s, like Swampert, Weezing,
Magnezone and Clefable. You probably want to make sure your Dusknoir has at
least this much speed to burn Swampert.
137- This beats the minimum speed of neutral base 50s, like the Regi trio.
147- This beats the minimum speed of neutral base 55s, like Blissey.
157- This beats the minimum speed of the base 60 crowd. This might be worth
considering for Dusknoir, but it really isn't worth sacrificing your defenses.
This is a common speed range for pokemon in the 50s, such as Donphan, Blissey,
and the Regi trio. This is a fairly low-end speed
181- This outspeeds the +Speed base 115 pokemon (Starmie, Raikou, Azelf) with a
+2 speed boost. This also just barely beats Rhyperior's max speed. Worth
considering for Rampardos, Tyranitar, and other really slow powerhouses, and
also for Weezing in case you're looking to burn one of those powerhouses before
they can set up.
198- This is the minimum for pokemon that plan to get at least a +2 boost. This
will double to 396 after the +2 boost, which is what you need to guarantee the
first strike against Aerodactyl, Jolteon, and Crobat. This is an
important number for Metagross (Agility), Tyranitar (Dragon Dance), and any
other boosters with around base 60-70 range. Some Gyarados might dip this low
and focus on defenses instead, and some Donphan will aim this high and neglect
their Attack or Defense. I don't either like idea at all, personally.
200- With one speed boost, this beats all of the base 100 pokemon (Salamence,
Flygon, Slaking, Zapdos) with neutral Speed natures (Adamant, Modest, etc). It
also beats the 198s mentioned above. It also beats the top speed of neutral
base 50s, if anyone cares. That includes Donphan and all three Regis.
202- After two speed boosts, this beats anything under 270 after they get one
speed boost. Common threats in that <270 category include Heracross, Medicham,
Gyarados, Dragonite, and Blaziken. This is a nice speed for Metagross and
Tyranitar. With one speed boost, 202 becomes 303, which ties Adamant Garchomp,
so you may want to jump to 203 to guarantee the first strike.
211- With +1 Speed, this outspeeds Adamant Infernape. Random, I know.
220- Without any boosts, this beats base 60s like Weezing, Swampert, Magnezone,
and Clefable. With one speed boost, this beats all of the +Speed base 100s like
Flygon, Salamence, Zapdos, etc.
222- This just barely beats out Adamant Tyranitar's max speed. This is a common
speed for Metagross, Suicune, Skarmory, Milotic, Gyarados, Breloom, Dragonite,
and anything else with a base speed between 65 and 85 that really needs to beat
Tyranitar.
225- With +2 speed, this beats +1 base 100s with neutral natures. Might be
handy for the common Choice Scarf Somersaulting Staraptors. Metagross might
like this speed a whole lot. This is also a handy speed for things that might
want to set up a Substitute before Milotic can use Hypnosis or use Taunt before
one of the above pokemon can set up.
234- This outspeeds +Speed 110s (Gengar, Espeon, and Tauros) after one speed
boost.
242- After one speed boost, 242 outspeeds the base 115 pokemon (Raikou,
Starmie, Azelf). Gyarados likes this a whole lot so it can attack before eating
that inevitable Thunderbolt. Topping 240 also beats all the neutral base 70s,
which includes Metagross and Smeargle.
249- This outspeeds +Speed Sceptile, Dugtrio, and Alakazam after one speed
boost. Dugtrio is the real key here, as no one wants their sweeper knocked out
early by that annoying mole trio. A defensive Heracross and Lucario should take
this number to heart.
256- This beats Weavile and Swellow after a +1 boost. Jumping to 257 means you
can use a +1 boost to outspeed neutral Snorlax while you're paralyzed.
264- With a +1 boost, this outspeeds Aerodactyl, Jolteon, and Crobat, the speed
kings of OU play. This is the bare minimum for anything that wants to Reversal
(Lucario, Blaziken, Heracross) and a good guideline for any Salac or Dragon
Dancers, like Gyarados or Salamence. This beats Adamant Gyarados/Blaziken too.
This also beats out +Speed base 70s (i.e. Metagross and Breloom), which reach
a max of 262.
270- With +1, this outspeeds the above-mentioned 202s when they get their +2.
Another good number for Gyarados, Salamence, and the like. This beats Adamant
Heracross.
274- This beats Smeargle's max speed of 273.
280- This beats neutral base 90s like Porygon-Z and Zangoose. With a +1 boost,
this will outspeed Modest Exeggutor in the sunlight and Modest Omastar in the
rain.
285- This beats the top speeds of neutral Medicham, Dragonite, and other 80s.
289- Max speed Jolly Gyarados is rare, but this is what it takes to beat it.
296- This beats Jolly Heracross, along with other base 80-85 threats like
Medicham and Gyarados.
300- Outspeeds the neutral base 100s like Salamence and Zapdos. Jumping up to
301 will help let you beat those 200s after they get a +1 boost. Hovering
around this area helps to beat any of those pokemon that hover around 200 once
they get a +1 boost.
304- This outspeeds Adamant Garchomp.
306- This beats +Speed base 90s like Porygon-Z and Zangoose. With a +1 boost,
this will outspeed +Speed Exeggutor in the sunlight and +Speed Omastar in the
rain.
329- This beats the +Speed base 100s. Jumping up to 331 will also let you beat
the above-mentioned 220s if they get +1 speed.
334- This outspeeds the above-mentioned 222s after they get +1 speed. This also
beats Jolly Garchomp, and that alone is enough to make this number big.
347- This outspeeds +Speed Infernape.
351- This beats +Speed Gengar, Espeon, and Tauros. This is a very common speed
for Starmie, Raikou, Alakazam, and Dugtrio.
362- This outspeeds +Speed Azelf, Raikou, Starmie.
366- With a +1 speed boost, this will allow you to still outspeed Regice even
after it hits you with Thunder Wave.
373- This outspeeds +Speed Sceptile, Alakazam, and Dugtrio. Weavile likes this
speed a lot.
384- This beats Weavile and Swellow. Jumping up one more point to 385 also
allows you to outspeed neutral Snorlax even when you're paralyzed.
395- This outspeeds +Speed Aerodactyl, Jolteon, and Crobat. This really is the
highest speed you should ever have to worry about in the standard metagame,
because anything above this means that both players have a boosted pokemon out
on the field. Unfortunately, with the advent of Choice Scarf, this is a lot
more common than it used to be.
404- This outspeeds Choice Scarf Adamant Heracross (and by association,
Gyarados and Medicham). Consider going one point up to 405 to beat the 202ers
when they have +2 Speed.
410- This will beat +Speed Smeargle after a Salac boost. This means that things
that are faster than base 90 can outspeed a boosted Smeargle if they equip a
Choice Scarf.
413- This will outspeed a no-speed Kingdra in the rain. Remember that Kingdra
will often not use any extra speed because it automatically breaks 396 once
Rain Dance is activated.
419- This outspeeds Modest Exeggutor and Omastar during Sunny Day/Rain Dance,
respectively. If weather teams ever become fashionable, Ninjask just might want
to keep this number in mind. This will also beat Timid Electrode, who maxes out
at 416.
443- This outspeeds +2 Adamant Tyranitar. It also beats out other slow +2
pokemon like Rampardos and Rhyperior. Bump up to 445 to beat the 222 crowd if
they get +2 speed.
449- This outspeeds Choice Scarf base 100s like Salamence and Staraptor with
neutral natures. Not that anything should be wasting EVs trying to outspeed
them, but it might be handy.
461- This beats Jolly Ninjask, at least until Speed Boost kicks in.
479- This outspeeds Choice Scarf neutral Gengar. Yeah...
492- This beats Choice Scarf base 100s with +Speed natures.
526- This beats Choice Scarf +Speed Gengar. This is the highest speed you
should ever need see in a sane battle, because this is just absurdly high. If
you're really desparate to beat Choice Scarf Gengar leads, you could always
consider leading with Choice Scarf Alakazam and hitting 526.
529- Remember that 264 is a magic number because it reaches 396 with +1? This
is the speed that you need to beat a 264 that somehow gets a +2 boost. Blame
Ninjask if this happens.
That's a lot of numbers, isn't it? Alright, here's my abbreviated version:
Low Speed: This is where heavy tanks and ultra-heavy hitters reside. They will
want to outspeed each other to make sure they get in that first Will-O-Wisp,
Rest, or really strong attack.
96
105
117
127
135
137
147
157
181
Low-Middle Speed: Most heavy hitters are in this range. This includes all those
pokemon that can outspeed the base 130s with either 1 or 2 speed boosts. Most
common tanks fall in this range too.
198
200
202
211
220
222
225
234
242
249
256
264
Middle-High Speed: This has most of the game's strongest offensive pokemon, and
they are usually fast enough to be effective without any speed boosts.
270
274
280
285
289
296
300
304
306
329
334
347
High Speed: This is for base 110s and above- those pokemon that are primarily
defined by having high speed. They generally need to max out their speed to get
the first strike, because most pokemon in this range can be knocked out in one
hit by most other pokemon in this range.
351
362
366
373
384
395
Ultra-High Speed: These speeds are unreachable except by boosting (aside from
Electrode and Ninjask), so they aren't really necessary to know. Still, being
prepared for these may save you in a pinch.
404
410
413
417
419
443
449
461
476
492
526
529