Gaming@NINA

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Forums · It's OFFICIAL, Sony have copied the control

flashbang

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May 8 '06

http://www.geocities.com/flashbang021/Flashbangs.html?1134338000937
The new PS3 controller has motion sensors. Check out the conference.
Freaking losers.
heres the controller: [img width=700 height=495]http://www.r0rschach.com/black.jpg[/img]
The control is basically a Dual-Shock with tilt functions.
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Emerald knite

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May 8 '06

What the fudge... Why would they do that?
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thaddius

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May 9 '06

Well they copied nintendo's rumble pack, analog stick, stole the SNES CD drive technology, why not motion sensor? Sony's just a little unoriginal. Nothing new.
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triforcemario

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May 9 '06

What the f***?! I thought that Sony had lost the right to use that design!!

Well, titl sensors, hey? Well, its not the same as the Wii-mote, since the wii-mote detects all your movements... the PS3 pad is just like the yoshi's topsy turvy game, or the Wario Ware twisted one.
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scizor

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May 9 '06

Well thats Sony for you.
Steal's other companies stuff and makes it better.
Meh you don't hear me complaining.
I can't wait for Friday November 17th.
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triforcemario

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May 9 '06

Actually, you are wrong, the titl used in the PS3 controller is a lot less advanced then the 3D mouse-like technology used in the Wii. Have you ever heard of Wario Ware Twisted for the GBA, it has a tilt sensor... well, The PS3-pad is the same as that. Also, did you know that the PS3-pad won't have vibration?
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scizor

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May 9 '06

[quote author=triforcemario link=topic=23831.msg137614#msg137614 date=1147200353]
PS3-pad won't have vibration?
[/quote]
Yes it interferes with the tilting.
Yay GTA 4 confirmed for October 16 2007 in the US and October 19 in Europe.
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thaddius

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May 9 '06

[quote author=Vercingetorix link=topic=23831.msg137620#msg137620 date=1147212862]
Yes it interferes with the tilting.
[/quote]

Somehow Nintendo has gotten around this problem. Their controller will vibrate.
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triforcemario

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May 10 '06

Its because the Wii-mote doesn't use tilting technology, it uses gyroscopic-like techology...
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thaddius

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May 10 '06

A gyroscpe would be susptible to vibrating interference. It uses a positioning system with the Infrared bar you attack to the TV. But we're off topic.


$500 for a system is a little much. It didn't make me buy the 360, it'll keep me from buying the PS3... immediatly anyway.
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Drifter

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May 10 '06

DualShock is a good design, I don't mind if they keep it.  At least no one will have to adjust to the controller.

More than likely their games won't make much use of the tilt function.
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triforcemario

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May 10 '06

Read www.joystiq.com's opinion on the PS3-pad, the "Dual-shake".

Immediately following the Sony keynote, we pushed and shoved our way to a quick and dirty session with the new PS3 controller. Warhawk was the only playable demo touting six-axis sensing functionality; so naturally, our destination was the setup featuring that game.

At first grip, the PS3 controller was light -- too light. It felt cheap, like one of those third party knockoffs. But obviously Sony has a different perception about the new weight. If indeed developers embrace the motion technology, then a lighter controller will be easier on the wrists.

Of course, our hands were all too familiar with the controller's curves, having held this same design since 1998 -- heck, it's virtually the same controller we've clutched since the PlayStation debuted in 1995. If it ain't broke don't fix it, right? Wrong. Microsoft came correct this (next) generation. Sony has done nothing, in terms of physical design, to match that.

Look ma, no thumbs!In practice, the sensing system felt tacked on, at least, tacked on to this Warhawk demo. The sensitivity certainly needed tweaking (it was overly sensitive), as did the response time. But those factors can be fixed -- and will be fixed. More awkward was our newfound thumb dilemma. Our thumbs didn't rest well on the analogue sticks and we found ourselves searching for a spot to put them. As seen here, they ended up in the air. (In other words, we are not flashing our 'two thumbs up' approval sign.)

Despite these negative reactions, we believe the sensing system, once adopted and tuned by developers, has the potential to attract consumers. There's a natural inclination, especially with first time gamers, to twist a controller in an effort to manipulate on-screen action. And of course, the added functionality is a perfect fit for flight-based games or racing titles, but how will it enhance other genres? How will it innovate?

Still, bigger issues loom. We can't help but feel this was a last ditch effort to thwart Nintendo's Wii premiere. And in that vein, Sony's added technology felt rushed. Here's to hoping we haven't seen the absolute final design of the new PlayStation 3 controller ... however farfetched that hope may be.

And another interesting read:

Dual-Shake functionality tacked on at last minute:
That's the impression given by a Eurogamer interview with Warhawk developer Incognito. One of the questions posed in our controller comparison editorial was in relation to how long ago the decision had been made to enhance the PS3 controller with automagical motion sensing capabilities. The article states that the developer only got their hands on the technology within the last two weeks, but the actual response given by Dylan Jobe to one of the questions is far more telling. When prompted about how long they had actually known about it, Jobe responded with, "We've really known officially for about a week and a half, and we did the final tuning just a couple of days ago."

A couple of days ago? Yikes.

That was also from www.joystiq.com

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