shan310788
0
+0
Jul 30 '05
[quote author=Lord Morgoth link=topic=17406.msg86335#msg86335 date=1122733080]
ok, to make it so that your sprite can kick and punch you need to do the following: first open rpg maker 2003, then open your game at the top of the screen it should say project, map, game,tools,help. click tools and then select common event, now name the file Melee-(hero name here).set the trigger as "call" then under event commands there will be this <> double click on it to open the event menu, on the first page select "variable operations" under "variable to change" select "single Variable" name variable 0001: melee then click ok. under "Operand" select Random number inbetween then change it from 0,0 to 1,2 then press ok. now click on the next <> and go to page 3 and select conditional branch select "variable" on page 1 and then set it to 0001:melee for number select 1 and then equal to. now press ok. now select the <> below that and select another conditional branch this time go to page 2 and select hero (hero name here) is in party. now press ok.now click on the next <> and make another conditional branch, go to page 2 select sprite it should say" hero is facing up" now press ok. slect the next <> and go to page 2 select move event: change graphic then select your hero's graphics then select wait (it's near the change graphic button) after that press ok and voila you have just coded your abs system!  This guide to coding an abs is made by: Lord Morgoth shown to the public for help in rpg maker 2003 if anyone uses this abs give credit where it is due.
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im stuck on the conditional branch part...where is it...it doesnt say...maybe its a different version...so wot box is it in(e.g. 4th one down on left etc)...plz help