Gaming@NINA

Ending IGN's monopoly, one play at a time

Forums · im a little stuck with RPGmaker-2k3

shan310788

0 +0

Jul 28 '05

hey im wantin to make a DBZ game...and i was wondering whether u can make the gameplay like the DBZ games where u can punch/kick/Ki etc instead of fixed battle...can some1 help me plz
oh and if u cant do that(wot a shame) then cud u post some DBZ battle sets(for in battle-rpg wise) cos all ive got are dbz face and field but no battle :P
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lord_morgoth!imx

0 +0

Jul 29 '05

Go here:www.picceta.1.forumer.com hope this helps you and you know how you said you have face sets of the characters in your post could you post them in my topic?
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shan310788

0 +0

Jul 29 '05

im on the site now but where do i go?
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lord_morgoth!imx

0 +0

Jul 29 '05

It says all the stuff in the resource board it should have everything your looking for. oh nevermind I checked the link its screwed heres a new one that should work...www.picceta.1.forumer.com/index.php?showforum=1
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shan310788

0 +0

Jul 29 '05

do u have the actual topic where it tells u cos its too much for me to be looking thru all that...im pretty busy at the mo...
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lord_morgoth!imx

0 +0

Jul 29 '05

here are some of the the good topics:http://picceta.1.forumer.com/index.php?showtopic=4557
http://picceta.1.forumer.com/index.php?showtopic=3490&st=0
these are the main topics that I know..
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shan310788

0 +0

Jul 29 '05

does any1 know how to make the game kick/punch etc instead of rpg battle mode(like final fantasy)...cos im really gettin frustrated..plz will some1 tell me
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lord_morgoth!imx

0 +0

Jul 29 '05

i'm making a game with the same system your looking for and i'm nearly done writing its abs system as soon as I get one last error fixed I'll pm it too you...
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shan310788

0 +0

Jul 30 '05

ok thanks a lot
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lord_morgoth!imx

0 +0

Jul 30 '05

Actually here it is my game had a different problem:

ok, to make it so that your sprite can kick and punch you need to do the following: first open rpg maker 2003, then open your game at the top of the screen it should say project, map, game,tools,help. click tools and then select common event, now name the file Melee-(hero name here).set the trigger as "call" then under event commands there will be this <> double click on it to open the event menu, on the first page select "variable operations" under "variable to change" select  "single Variable" name variable 0001: melee then click ok. under "Operand" select Random number inbetween then change it from 0,0 to 1,2 then press ok. now click on the next <> and go to page 3 and select conditional branch select "variable" on page 1 and then set it to 0001:melee for number select 1  and then equal to. now press ok. now select the <> below that and select another conditional branch this time go to page 2 and select hero (hero name here) is in party. now press ok.now click on the next <> and make another conditional branch, go to page 2 select sprite it should say" hero is facing up" now press ok. slect the next <> and go to page 2 select move event: change graphic then select your hero's graphics then select wait (it's near the change graphic button) after that press ok and voila you have just coded your abs system!  This guide to coding an abs is made by: Lord Morgoth shown to the public for help in rpg maker 2003 if anyone  uses this abs give credit where it is due.
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