starrodkirby86
0
+0
Jun 21 '05
It's okay if you don't have an answer to this querstion, it might be harder for some people. OKay here it is! WHen I got the script for side-view battling (LOcated at www.phylomortis.com) I decided to test-battle. And besides the error _________________ (Which appears commonly) when I battled the Monsters the Status (YOu know the HP,MP) is not there!
Here is my code for Window BattleStatus, which was my only problem. Can you try and correct it? [glow=red,2,300]Thanks in advance![/glow]
[code]#==============================================================================
# ■ Window_BattleStatus
#------------------------------------------------------------------------------
# バトル画面でパーティメンバーのステータスを表示するウィンドウです。
#==============================================================================
class Window_BattleStatus < Window_Base
# ------------------------------------
def initialize
super(0, 320, 640, 160)
self.contents = Bitmap.new(width - 32, height - 32)
@level_up_flags = [false, false, false, false]
refresh
end
# ------------------------------------
def dispose
super
end
# ------------------------------------
def level_up(actor_index)
@level_up_flags[actor_index] = true
end
# ------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
draw_actor_name(actor, actor_x, 0)
draw_actor_hp(actor, actor_x, 32, 120)
draw_actor_sp(actor, actor_x, 64, 120)
if @level_up_flags[i]
self.contents.font.color = normal_color
self.contents.draw_text(actor_x, 96, 120, 32, "Your level raised!")
else
draw_actor_state(actor, actor_x, 96)
end
end
end
# ------------------------------------
def update
super
if $game_temp.battle_main_phase
self.contents_opacity = 255
end
end
end[/code]