Gaming@NINA

Ending IGN's monopoly, one play at a time

Forums · how can i?

game lover

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May 1 '05

How can i make an enemy that has a phisical body in game, then a battle dissapear the body after the fight?
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Thogar

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May 2 '05

If you're using the RPG Maker XP, heres how to do it:

Create a new event. For the graphic, chose the monster you wish to use. Then, use the script to initiate a battle and use the script "Erase Event". That will make whatever the event is disappear after it's been used.
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maarenees

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May 2 '05

how can i make a link to another map i think i need some kind of tekst for it but i dont know
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hmaddict

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May 2 '05

create new event
a hero touch trigger
in event commands you dbl-click then click teleport
click the place you want to end up and your done
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maarenees

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May 2 '05

another question how can i make another map
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game lover

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May 2 '05

Thogar i dont understand
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Thogar

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May 2 '05

In the event layer, right-click and select 'New Event'. Since you want to have the enemy actually be visible, you double-click in the blank space under 'Graphic' and select which graphic you want to use, that will allow the enemy to actually be visible. Next, in the blank space under 'Event Commands', right-click and select insert to bring up the 'Event Command List'. Select the third tab and on the top of the left column will be the Enemy Encounter button. That's so you can make an enemy appear. Then, to get the body to disappear after the battle, go back into the Event Command List. Select the first tab and in the left column, fourth from the bottom, will be the Erase Event button. That will get rid of the event, making the body disappear.
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game lover

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May 2 '05

Thank tou very much :D
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maarenees

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May 3 '05

how can i make a map and how can i set other stuf then trees and bridges amd stuff
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Thogar

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May 3 '05

Down on the bottom left of the screen is a small white square. These are where the maps that you have appear. To create a new map, simply right-click on the space and select "New Map". A properties screen for the new map will then appear. Here you can set the size, music, and any enemy encounters for the map. Also on the properties screen is where you can select the tileset. Unfortunately, you are stuck with only what is on whatever tileset you choose, but, later on when you feel you are ready, you can make your own tilesets and import them and use them freely.
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maarenees

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May 5 '05

how can i insert people*thinks this topic is handy*
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isaac!gaming

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May 5 '05

Go to the Event Layer, right click to set an event, and change the Event Picture when the little screen comes up.
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maarenees

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May 5 '05

and if there are no sprites
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isaac!gaming

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May 5 '05

[quote author=maarenees link=topic=10913.msg53794#msg53794 date=1115306977]
and if there are no sprites
[/quote]
There should be some, the game has them included...
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maarenees

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May 10 '05

how can i insert quests
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neo_b!imx

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May 10 '05

[quote author=maarenees link=topic=10913.msg55060#msg55060 date=1115740256]
how can i insert quests
[/quote]
Its quite hard to explain quests in my way off the top of my head so I appologies if I end up being a little confusing... :-/ So much easier to explain the more complex things when the person your helping is sat next to you because you can show them.

Quite a complex process:
First of all you need to create switches for certain parts of the quest (Things like: Quest began = Off, or Q-Item Found = Off). When you create a switch it is set as on by default. It's usually a good idea to switch them off inside an event you know your going to do before you get to the quest part.

If your having quests you have to remember to make sure that if a quest doesn't have to be done that alternate parts to the story will need to be made. (Usually just changes in the conversations with slightly different actions to take but you can go into more serious changes if you wish).

When you accept/begin the quest set Quest Began = On. Then if you don't want certain things to happen use a conditional branch so it would have the option:

If quest began = on then
message: I better not carry on with my journey until i've done what has been asked.
<end>
Else
<<What ever you want for the story to go on as normal here>>
You can use as many switches as you want to make a special event/quest but you always need to make sure to check each change you make to the game and make sure it all works together.

It might be an idea to make a seperate project for a little while to try make a simple quest sequence to practice.
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